Hacker News

Ask HN: Using AI for Psychology and Philosophy

Hacker News - Fri, 03/06/2026 - 5:00am

Is anybody exploring AI thinking models for learning psychology and philosophy ?

what is your experience

Comments URL: https://news.ycombinator.com/item?id=47273035

Points: 1

# Comments: 0

Categories: Hacker News

Show HN: NeoMud – A multiplayer dungeon game with AI agents that QA and playtest

Hacker News - Fri, 03/06/2026 - 4:57am

I've been building a modern take on a MUD (multiplayer text RPG) with Claude Code over the past few weeks. Kotlin server, Android client, React-based world editor. The usual hobby project stuff. The interesting part is the agent pipeline that grew around it: - A /game-designer agent reads all the world data files, models the combat math, and produces balance proposals with specific JSON changes - A /playtest agent connects to the running game server over WebSocket, creates a character, explores, fights NPCs, loots items, and files GitHub issues for bugs it encounters - A /worldmaker agent drives the world editor in a real browser via Playwright — clicks through zone editing, NPC configuration, item creation, and files issues when things break - A /bugfixer agent picks up those issues and submits fixes Each agent has persistent memory across sessions, so the game designer remembers its previous balance audits and the playtester remembers what areas it's already explored. The game itself is a modern take on '90s MUDs like MajorMUD — tick-based combat, NPC behaviors (wander, patrol, pursuit), spells, skills, stealth, loot tables, vendors, trainers. 4 zones, 25 rooms, 17 NPCs. Everything is data-driven JSON — the world editor exports .nmd bundles (ZIP archives) that the server loads at startup, similar to DOOM's WAD files. The world editor has a visual zone map where you place rooms on a shared coordinate grid, click to connect exits, and configure NPC patrol routes by clicking rooms on the map. All zones share one global coordinate space so rooms can't overlap across zones. ~45k lines of code, 830 tests across server/shared/maker, 460 AI-generated assets (images and audio). The agents have filed about 40 GitHub issues so far, most of which are legitimate. It's a hobby project — combat balance is rough, there's no quest system yet, and it needs real multiplayer stress testing. But the feedback loop of building features and then having agents test them in the actual running application has been a surprisingly effective workflow.

Comments URL: https://news.ycombinator.com/item?id=47273012

Points: 1

# Comments: 0

Categories: Hacker News

Show HN: Dead-simple job management tool for solo contractors ($0 for now)

Hacker News - Fri, 03/06/2026 - 4:52am

I'm a solo carpenter, and I got tired of paying $39–150/month for software built for 20-person operations. So I built FieldFlow — invoicing, scheduling, and client management in one place. No fleet tracking, no dispatching, no features I'd never use. It's free right now. I'm not trying to make money yet — I just want to know if I've actually solved a real problem. Once it's worth paying for, I'm thinking $9/month, just enough to cover server costs. If you're a solo contractor and want to try it, I'd love brutal feedback. https://fieldflow-nine.vercel.app/auth

Comments URL: https://news.ycombinator.com/item?id=47272986

Points: 1

# Comments: 0

Categories: Hacker News

Ruby on Rails homepage updated for "the agentic age"

Hacker News - Fri, 03/06/2026 - 4:48am

Article URL: https://rubyonrails.org/

Comments URL: https://news.ycombinator.com/item?id=47272953

Points: 2

# Comments: 1

Categories: Hacker News

Take Your Time (2017)

Hacker News - Fri, 03/06/2026 - 4:03am
Categories: Hacker News

Colobot

Hacker News - Fri, 03/06/2026 - 3:54am
Categories: Hacker News

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