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Show HN: OpenClawMachines – Extending OpenClaw to the Enterprise
Article URL: https://github.com/mathaix/OpenClawMachines
Comments URL: https://news.ycombinator.com/item?id=48896179
Points: 2
# Comments: 0
How to build AI agents business teams want
Article URL: https://www.theaithinker.com/p/how-to-build-ai-agents-business-teams
Comments URL: https://news.ycombinator.com/item?id=48896162
Points: 2
# Comments: 0
Vāgdhenu: A Sanskrit Chanting TTS System
Article URL: https://prathosh.in/vagdhenu/
Comments URL: https://news.ycombinator.com/item?id=48896149
Points: 1
# Comments: 0
Microgrants for your project
Article URL: https://github.com/nayafia/microgrants
Comments URL: https://news.ycombinator.com/item?id=48896141
Points: 1
# Comments: 0
Taking (some) guesswork out of brewing beer
Article URL: https://alshain.fi/pica/brewing-beer.html
Comments URL: https://news.ycombinator.com/item?id=48896138
Points: 1
# Comments: 0
Apple Acquiring SigScalr
Article URL: https://www.macrumors.com/2026/07/13/apple-acquires-sigscalr-assets/
Comments URL: https://news.ycombinator.com/item?id=48896128
Points: 1
# Comments: 0
12 States Sue Paramount to Block Warner Bros. Discovery Deal
Sony Nerfs Videogame Ownership
Legal intern Suzanne Castillo co-authored of this post.
Playstation’s decision to kill physical game discs is the latest attack on our diminishing rights to access and engage with culture digitally. Rent-seeking corporations and negligent lawmakers share the blame — and they can do better.
We’ve seen the same playbook used in the move to digital distribution of film, TV, and music: draw in customers with the convenience of a digital download, then limit physical access and move the goalpost on what it actually means to “own” a piece of media. The end goal is to turn the customer into a renter, stuck making regular subscription payments for access. Gamers are right to sound the alarm, and we must take this moment to fight for digital ownership before it’s too late.
Disk Space InvadersDepriving gamers of physical discs leads to another obvious and immediate cost: data. Unlike other digital media like film and TV, video games require a ton of storage. Access to high speed internet is still abysmal in the US, making the high-speeds needed for digital game downloads a luxury some of us may take for granted. For many, a modern game can take days and exceed their data caps.
This made physical discs, particularly for the biggest AAA titles, a logical choice that also largely spared gamers from losing traditional ownership rights. With physical disks, the cost of storing the game was included in the purchase.
Own or Be PwnedLimiting customers to digital copies also pushes gamers further into rent-only copyright culture.
Physical media comes with a "right of first sale," which means you can lawfully share, resell, alter, or destroy your own copy of a copyrighted work. This right has also helped protect the emergence of alternative community servers, and emulator addition of online play to games from the dial up era.
But courts have held that digital media doesn't carry the same right, meaning no such protection is afforded to digital purchases. Your ability to freely share games with friends or pass them on to family members becomes totally subject to the whims of the distributor.
So, for example, a digital-only approach effectively guts the second-hand market for games. Saving some money with a used game and recouping the costs by reselling are no longer an option. Even with steep discounts and holiday sales, this raises the minimum cost of engaging with the medium at all.
The inevitable conclusion of the move to digital-only purchases is to lock gamers into subscription models, making their access totally dependent on the distributor — or, several distributors, as we’ve seen with major TV and movie streamers. A handful of companies actually own the games, and your only option is to regularly pay for fractured libraries of games you may never play and will never truly own.
Achievement LockedSince digital games are easy to copy, distributors and publishers argue that they are in an arms race against piracy. The irony is that law-abiding customers consistently suffer collateral damage.
Most digital distributors lock down the content they offer with restrictive user agreements and digital rights management (DRM) software. DRM software, in particular, imposes onerous controls on the game — like forcing internet connection for single player games or modifications that harm performance — and can even introduce serious privacy and security concerns. Any gamer or researcher in the US who wants to reduce this burden by removing or modifying that DRM risks a lawsuit, thanks to Section 1201 of the Digital Millennium Copyright Act (DMCA). This federal law makes it illegal to alter DRM software, and is a beloved tool for companies trying to restrict how we can lawfully use our purchases — whether it’s a copy of the newest tractor simulator or a literal tractor.
And since much of this DRM is tied to user accounts, ownership of a game is also revocable and modifiable for any number of reasons outside of your control. Error in your subscription payment? Your account got hacked? Licensing deal falls through with a major publisher? Developers want to kill the game in an update? All of this can limit or change your ability to access the game long after your so-called “purchase.”
Level-up OwnershipPolicymakers can and should work to restore our ownership rights for the digital age.
That starts with legal protections ensuring that the same rights that apply to physical media apply to digital media. Next up? Reform Section 1201 of the DMCA to clarify that it does not forbid fair uses.
At the state level, we need meaningful consumer protections. Some promising models include California’s AB 1921, which would clarify what customers are actually paying for on digital storefronts and ensure some protections for maintaining discontinued games. The gaming industry has done its best to kill the bill, including claiming that private community servers are illegal.
If you bought it, you should own it, and EFF will continue working to mitigate some of the worst harms of the DMCA 1201, defending modders, and fighting deceptive licensing that makes culture less free.
Microsoft Entra ID security updates: Passkeys are the default authentication method in Entra ID
As identity attacks grow more sophisticated in the AI era, organizations need stronger authentication methods that protect users from phishing, credential theft, and social engineering. To address these evolving threats, Microsoft Entra ID is updating its authentication experience by making passkeys the default phishing-resistant authentication method, helping customers reduce reliance on phishable methods such as SMS and voice.
Beginning September 1, 2026, Microsoft will begin rolling out passkeys as the default authentication experience in Microsoft Entra ID. As the rollout reaches each organization, users enabled for SMS or voice authentication will automatically be enabled for passkeys, and the next time they perform multifactor authentication, they’ll be prompted to register a passkey.
Following this transition, on February 1, 2027, Microsoft will retire Microsoft-provided telecom delivery for SMS and voice authentication and will no longer offer SMS and voice as a native Microsoft Entra capability. Organizations that still require SMS or voice authentication methods will have the option to choose one of our telecom partners through the Microsoft Security Store. Customers will be responsible for any associated telecom-related costs charged by the telecom partners.
We strongly recommend moving users to passkeys or another phishing-resistant authentication method as soon as possible.
Explore Microsoft Entra solutions Why stronger authentication matters in the AI eraAuthentication methods that use SMS or voice rely on shared secrets or channels that attackers increasingly intercept, phish, or manipulate. Passkeys use public-key cryptography rather than shared secrets, making them phishing-resistant by design. They also provide a faster, simpler sign-in experience for users.
The case for moving beyond SMS and voice is no longer just that attackers intercept or socially engineer these methods. The threat environment has changed in speed, scale, and sophistication. Microsoft Threat Intelligence has observed AI-enabled phishing campaigns reaching click-through rates as high as 54%, compared with roughly 12% for more traditional campaigns, making stolen passwords and phishable second factors an urgent risk.1 At the same time, tactics such as SIM swapping and multifactor authentication bypass have become more accessible and repeatable.
An AI-powered cyberattack can use a compromised identity to automate discovery, privilege escalation, and lateral movement much faster than a human attacker working manually. This is why phishing-resistant authentication methods are so important.
By making passkeys the default authentication experience, organizations reduce reliance on phishable authentication methods and strengthen protection against credential theft and phishing.
Still need SMS or voice? Select a telecom provider in Microsoft Security StoreToday, Microsoft provides the telecom delivery behind SMS and voice authentication natively within Entra ID. As part of this transition, we’ll step back from providing that native telecom delivery to encourage phishing-resistant methods as the standard for everyone.
For most organizations, the recommended path is simple: move users to passkeys at no additional cost.
If you have a regulatory, technical, or business requirement to keep SMS or voice, you’ll be able to select, configure, and manage a third-party telecom provider through the Microsoft Security Store—a partner marketplace where you can contract directly with supported carriers.
On September 18, 2026, we’ll share information on supported providers, deployment guidance, and technical documentation with pricing and commercial terms available through the Microsoft Security Store.
How to prepareStart planning your transition now so you can select the deployment approach that best fits your organization and ensure your users are prepared for upcoming changes to their sign-in experience.
- Identify users who still use SMS or voice. Review your authentication method policy and identify which users or groups are enabled for SMS or voice authentication.
- Plan your passkey rollout. Enable passkeys and select the types that best fit your users’ devices and workflows. Microsoft Entra ID supports:
- Synced passkeys, such as passkeys stored in platform credential managers like iCloud Keychain and Google Password Manager.
- Device-bound passkeys, such as Microsoft Authenticator passkeys, Entra passkey on Windows, and FIDO2 security keys.
- Use registration campaign to drive adoption. Microsoft Entra ID can help organizations move users at scale by prompting them to register a passkey during multifactor authentication sign-in.
- Prepare user communications. Tell affected users what’s changing, when they’ll see a passkey registration prompt, and how to complete registration on their device.
For step-by-step guidance on planning, deploying, and managing passkeys, see our Microsoft Learn documentation and passkey deployment guide.
- aka.ms/passkeybydefault
- Get started with a phishing-resistant passwordless authentication deployment in Microsoft Entra ID
If regulated, technical, or operational scenarios still require SMS or voice:
- Identify and document affected user segments.
- Starting October 30, 2026, select and configure a supported telecom provider through the Microsoft Security Store.
- Test your configuration with a pilot group before any broad rollout.
Use the passkey deployment guide to prepare your environment for passkey use. Notify affected users about the upcoming change. Ensure every user has a phishing-resistant authentication method, such as a passkey, Entra passkeys on Windows, or a FIDO2 security key.September 18, 2026 Pricing, commercial terms, and a list of supported telecom providers will be shared.
If you plan to continue using SMS or voice authentication, review the available provider options and identify affected users. October 30, 2026 Admins may select and configure a supported telecom provider through the Microsoft Security Store. February 1, 2027 Microsoft-provided SMS and voice authentication ends.
If SMS or voice remains necessary for specific users, configure a supported telecom provider before this date. After February 1, 2027 Users who use SMS or voice for multifactor authentication will be required to register a passkey before they can sign in. Automatic prompts to register a passkey will be enforced for all users in all tenants. There will be no opt-out option.
Note: The dates outlined in this post apply to Microsoft Entra ID in the public cloud only. Support for other cloud environments will follow on a separate timeline, with additional guidance and dates to be announced in advance.
SMS and voice have served their purpose well, bringing multifactor authentication to billions of users who otherwise would have had none. But the threat environment has evolved beyond their capabilities, and we need to evolve with it.
We’re making passkeys the default in Entra ID because they work better for users and worse for cyberattackers. We’re trying to make this transition as predictable as possible with clear dates, fallback options during migration, and recovery that doesn’t depend on phishable credentials anymore.
Learn more at aka.ms/passkeybydefault
Learn more about Microsoft Entra identity and access solutionsTo learn more about Microsoft Security solutions, visit our website. Bookmark the Security blog to keep up with our expert coverage on security matters. Also, follow us on LinkedIn (Microsoft Security) and X (@MSFTSecurity) for the latest news and updates on cybersecurity.
1Microsoft Digital Defense Report 2025.
The post Microsoft Entra ID security updates: Passkeys are the default authentication method in Entra ID appeared first on Microsoft Security Blog.
TXOne Networks CEO Terence Liu says AI is transforming both industrial operations and cyber threats, forcing GCC energy operators to prioritise visibility, operational control and resilience as critical infrastructure becomes increasingly interconnected
UK datacentre growth is stalled by National Grid delays. Operators are increasingly using "behind-the-meter" private energy deals to secure reliable, cost-effective power faster
Show HN: QuantumReckon – find your real cloud and AI spend, including tokens
Article URL: https://quantumreckon.com
Comments URL: https://news.ycombinator.com/item?id=48895470
Points: 1
# Comments: 0
A Robot Army Remakes Ground Warfare in Ukraine
Article URL: https://www.nytimes.com/2026/07/13/world/europe/ukraine-ground-robots.html
Comments URL: https://news.ycombinator.com/item?id=48895464
Points: 1
# Comments: 0
I built a prompt injection defense middleware for LLMs (Python/FastAPI)
Article URL: https://github.com/JustiNoel/LLM-Prompt-Injection
Comments URL: https://news.ycombinator.com/item?id=48895452
Points: 1
# Comments: 0
State of Reliability 2026
Article URL: https://stackgen.com/state-of-reliability-2026
Comments URL: https://news.ycombinator.com/item?id=48895451
Points: 1
# Comments: 0
Natural sugar discovered in cloud of dust and gas near centre of Milky Way
Article URL: https://www.theguardian.com/science/2026/jul/13/natural-sugar-cloud-dust-gas-milky-way-erythrulose
Comments URL: https://news.ycombinator.com/item?id=48895444
Points: 1
# Comments: 0
Show HN: Canvas, multiplayer HTML (MCP-first)
Built this because we needed to work on HTML decks but Claude doesn't really support this yet
Comments URL: https://news.ycombinator.com/item?id=48895438
Points: 1
# Comments: 0
What If Java Apps Could Access CUDA Ecosystem Gracefully
Article URL: https://www.tornadovm.org/
Comments URL: https://news.ycombinator.com/item?id=48895435
Points: 1
# Comments: 0
We Cant Afford Your Inference
Article URL: https://twitter.com/zeeg/status/2076705916544848265
Comments URL: https://news.ycombinator.com/item?id=48895427
Points: 1
# Comments: 0
